Chivalry: Medieval Warfare review

Chivalry: Medieval Warfare review

2015 has been the year of the remaster, some have been brilliant, bringing back games that deserved to entertain Xbox One fans new and old. There have also been some remastered that really felt like cash-ins, unfortunately this is one of those games.

Chivalry was originally released on the PC and got a fantastic reception from fans, so naturally it seemed like a good idea to bring the game to the console market, in the end the game didn’t turn out to be a very successful port, only managing to achieve scores of 5, where the PC title pulled in scores of 8. When it came to developing an Xbox One title you would think it would make sense to bring the most popular version of the game over, not in this case! In fact what we ended up with is a sluggish, clunky, mediocre title, which rather surprisingly has quite a few people playing it.

Chivalry Medieval Warfare

When you first begin the game it’s strongly recommended that you play through the tutorials, There of four classes of soldier to play as and each have their own strengths and weaknesses, and experimenting with each one before going online, will reduce the amount of time you spend waiting to respawn into battle. Archers are able to keep out of the action but remain deadly with their long range tactics, but they have little to defend themselves with. The other three soldiers,  Man-At-Arms, Vanguard and Knights, these classes are used in close quarter combat and have better amour, the Knight Is the strongest, and the most protected, with heavy armour and a two handed weapon that will cause great pain to your opponents, but the mobility is sacrificed which means you can be outnumbered quite easily, whereas the Man-at-Arms and Vanguard are able to move around more freely while having to use less powerful weapons and weaker armour.

The tutorials do a good job of explaining the controls, which is just as well as there are quite a few ways to attack the other teams, there are three different types of striking available, as well how to defend and deflect your opponent’s attacks. Once you have a grasp of what’s going on you can finally take on the world online. As I mentioned at the top of the review, I was surprised to see just how many people were actually playing the game, whether I logged on at 10pm at night on 10am in the morning I never failed to get a game, and never experienced any difficulties with the servers.

Chivalry Medieval Warfare (4)

There are six modes to play, ranging from Team Deathmatch, Free-for-all, Duels and Horde. Free-for-All and Team Deathmatch consist of up to 24 players (up from 12 on the previous console versions) and each match feels like a bunch of drunks blokes in armour swinging wildly at each other and mostly missing. The hit detection is woeful, and when you do hit your opponents you can hardly tell as weapons just seem to clip through the enemy, you’ll feel the rumble on your controller when you are hit, but it never looks like you are.

It’s quite a challenge to hit your opponents, even after you have managed to upgrade your weapons, there is no lock-on and it’s very much a game of hit and hope. You’ll find quite often that it’s your own team mates that suffer at your hands than the enemy, the game knows this too as about every 30 seconds there is an option to boot a member of your team for team killing, chances are they are having as much trouble as you.

Chivalry Medieval Warfare (3)

There is very little to shout about when it comes to presentation, despite being ‘remastered’ for the Xbox One, you wouldn’t know it. Textures are awful, players seem to float around the maps and te audio suffers from constant drop outs.

It’s such a shame that this game is such a mess, there is actually a market for a title like this and instead of getting a well polished, engaging title, we have to suffer with a lazy port looking to cash in on unsuspecting customers. Don’t waste your time on this.

Thanks to Xbox and Activision for their support

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