DmC Devil May Cry – Vergil’s Downfall Review


The excellent “DmC Devil May Cry” launched earlier this year to much controversy as “True fans” felt betrayed by the change of direction that Ninja Theory had taken the game. The people who actually played the game then noticed that the game was in fact excellent. Enter March, and the first premium DLC pack for DmC, titled “Vergil’s Downfall” is out now. The clue is in the title, the DLC starts from the moment the game ends, so it goes without saying, major spoilers ahead. If you haven’t completed the core game, do not read past this point.

So rewinding a little bit, Dante and his brother Vergil are both Nephilims (Half demon, half angel) who have made a blood oath to each other to stop the demon lord responsible for their mother’s death and their father’s imprisonment, Mundus. If you are aware of Vergil’s persona during the lore of Devil May Cry, you would know that his intentions are far from pure. Well, guess what. He’s at it again. You soon find that Vergil is the incensed evil twin that he always has been, and that he intends to rule over the human world much as Mundus has been doing. Dante impales Vergil with his trusty sword, rebellion. He then grants his brother the gift of life and lets him escape.


This is where Vergil’s Downfall begins. It immediately starts with an animated cartoon cut-scene where Vergil has visions of a surreal afterlife. I immediately thought this was a shame due to how beautiful the cut-scenes were in the original campaign. Luckily, not all of the scenes followed this route and were displayed just as they were before. Although after some thought, I found myself thinking that the animation does lend itself to this particular piece of DLC as there is quite the blur between reality and fantasy in it. Overall, it looks very different to the rest of the game, but it is still beautiful nonetheless. Ninja Theory has adopted their own style for this pack, which is admirable as DmC itself is a new imagining of the series’ style.

The gameplay is a case of ‘different but the same’. Vergil’s moves are similar to Dante’s, but the difference in the attacks is what you would expect the difference between a street fighter and a trained boxer to be. Vergil has more deliberation in his movements and a lot less gun-play. None, to be exact. Vergil’s power comes from the great sword, Yamato. The fact that Vergil doesn’t have his own Ebony & Ivory variant makes for a more challenging outing. One similarity is the use of both angelic and demonic techniques. However, Vergil has teleportation techniques that Dante most certainly doesn’t. It means you have to completely change the way you approach the game. If you’ve played as Vergil before in earlier DmC iterations or even Ultimate Marvel vs. Capcom 3, you will see a lot that is familiar there. Much like Dante’s moves being near identical to his pre-reboot counterpart, Vergil’s are essentially the same.  In terms of enemies, you will see much of the same as you progress through the DLC. They come in droves and it does become quite tiresome after non-stop hacking and slashing for hours. The lack of a huge boss-battle also hurts this as it deters from the DmC way.


Level design is much the same as the core game, however using different tints and hues of colours make for an excellent rendition of their very own ‘dreamscape’.  However, you will feel as though you are just traversing areas of Limbo that you have been through as Dante before. There are no memorable areas as the majority of it all looks the same. It is hurtful as the level design in DmC was up to an excellent standard that constantly varied. However, it’s not a big issue. It’s still good; it’s just not ‘brilliant’.

One major issue I had with the content is that just when you feel that you’re getting into it, it’s over. I felt that I had improved my gameplay with Vergil to a point where I was really starting to enjoy myself, and then it was done. The content is short and there is nothing in the way of bonus missions throughout. However, after contemplation, I compared it to other content packs that I have truly enjoyed and this is actually longer. In the grand scheme of things, this is adequate for the price that it costs. Although I would say that the content has no replay value, I do feel compelled to play through it again to fully use Vergil’s entire arsenal, as well as on a higher difficulty. It’s a cliché statement, but that is the Devil May Cry way.


To sum up, the content pack is pretty good; it’s just not as good as the rest of the game. Fans will have fun switching up the way they play and the extra narrative adds a lot to the great story. Level design isn’t as ground-breaking as the rest of the game but is simply adequate. It’s short, but not too short. Although the cartoon cut-scenes fit in with the mood of the content, it’s just not as good as what they have done in the game previously.

But the question stands, should you buy this?

Hell yeah, it’s a damn good addition to a damn good game. Don’t miss out.

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