Rise of the Tomb Raider 360 release studio switch


With the next in the series of Lara Croft’s adventures gaining ground on it’s release date, developer Crystal Dynamics have confirmed something that not everyone was expecting.

While they are at an advanced stage of Rise of the Tomb Raider for Xbox One, it would appear that multi-tasking is little beyond these mere mortals. Square Enix have confirmed that experienced Dutch studio, Nixxes, are developing the 360 version of the Xbox exclusive.

In a Game Informer interview Darrell Gallagher from publisher, Square Enix, confirmed that it was a demo from Nixxes that helped convince them to release on the older platform.

The Xbox 360’s ecosystem is still super strong. There are millions of players out there who have an Xbox 360 and those console translations take time. So we did a test. Nixxes put together a tech demo of Rise of the Tomb Raider content running on Xbox 360 and we were totally blown away by what they achieved. But the existence of that game isn’t limiting our work on the Xbox One version.

Nixxes have handled ports of previous Tomb Raider titles in the past, including the Definitive Edition of the 2013 reboot release.

In case you’ve forgotten how this is shaping up, here’s the announcement teaser from last year.

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